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Old Nov 09, 2009, 11:10 AM // 11:10   #1
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Default Heroes' Ascent team build need suggestions

Ok, so ive started picking up HA, and I might need some tweaks on a build ive
made.

E/P
12+2 water magic
9+1 energy storage
9 command

Blurred Vision
Freezing Gust
Maelstrom
Glowing Ice
"Fall Back!"
Mirror Of Ice
Water Attunement
Rezz


E/Rt
12+2 water magic
9+1 energy storage
9 Restoration

Blurred Vision
Freezing Gust
Ice Spikes
Glowing Ice
Weapon Of Warding
Mirror Of Ice
Water Attunement
Rezz


Rt/P
Channeling Magic: 12+2
Command: 12
Motivation: 3

Weapon Of Fury
Sundering Weapon
Warmonger's Weapon
"Make Haste!"
Ancestor's Rage
Inspirational Speech
"Never Give Up!"
Rezz


Me/N
Fast Casting: 9+1
Domination Magic: 12+2
Inspiration Magic: 9+1
Curses: 3

Psychic Distraction
Shatter Hex
Cry Of Frustration
Power Drain
Diversion
Drain Enchantment
Rend Enchantment
Rezz


W/E
Strength: 12+1
Axe Mastery: 12:2
Air Magic: 3

Dismember
Body Blow
Disrupting Chop
Bull's Strike
Shock
Rush
Primal Rage
Rezz


W/P
Strength: 12+2
Hammer Mastery: 12+1
Command: 3

Earth Shaker
Crushing Blow
Hammer Bash
Bull's Strike
Song Of Concentration
Enraging Charge
Flail
Rezz


And 2 cookie cut HA monks as backline doesn't need explanation



Suggestions are appreciated, flames too cos they make me LOL.
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Old Nov 09, 2009, 12:25 PM // 12:25   #2
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When I first looked at the build I only saw the two water eles, I was like, hmm interesting. However, as I continued to look I saw you got a rit with a pretty ridiculous bar, come on, inspirational speech and never give up.
Weapon of fury, sundering weapon, warmongers weapon: What's the point to put those three together? if you just run weapon of fury I would say okay, should be fine, I'd say drop sundering and warmongers for resilient and warding, drop the two paragon skills for spirit siphon and life.

Nothing wrong with the mesmer bar which is pretty much the old pd meta bar.

Primal rage warrior. Warriors seem to like primal rage so should be fine in this build.

Here comes the thing I didn't really understand, why bring an ES warrior, while you got no AoE, on the other hand, why have you got two snare eles and no AoE?

I imagine you want to run two water eles, so if I can give you a suggestion, drop the ES war for a fire ele, and nuke balls + snare.
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Old Nov 09, 2009, 01:02 PM // 13:02   #3
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mirror of ice only makes good use out of one spell. barely. and thats only for the first bar i looked at.

there are literally tons of things wrong with every caster bar except monks, i'd say "it might look good in theory" but i can't even give you the benefit of that doubt, because they don't.

you reeeeeally need to understand how pvp works, how skill bars work, and how pvp works. the most honest advice i could give is you've already wasted enough time putting that mess together, don't waste even more time trying to put together a team to make it work. cause it won't, ever.

it is possible to be original and effective with team builds. unfortunately your build isn't an example of that.
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Old Nov 09, 2009, 04:25 PM // 16:25   #4
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http://gwshack.us/6bd8f

If you want to run a a balanced build with a water ele and a weapon of fury rit that's what I'd run. You could maybe go Icy Shackles or MoI with the water ele but with so many SF spikes making it to courtyard and HoH, Harm can really make a difference. Defensively, water isn't as good as UG and doesn't have a spike skill like stoning but you gain Freezing Gust and Frozen burst which are great snares in general and to use in conjunction with the SH ele. As for that Weapon of Fury rit, I'd just scrap the whole thing and run a regular resto support with WoF as the elite. Although I would note after having ran WoF isn't not all that spectacular with an ES or P-Rage war, it works much better with skills like Cripslash, Eviscerate and BB sins.
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Old Nov 09, 2009, 04:44 PM // 16:44   #5
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Quote:
Originally Posted by Krill View Post
http://gwshack.us/6bd8f

If you want to run a a balanced build with a water ele and a weapon of fury rit that's what I'd run. You could maybe go Icy Shackles or MoI with the water ele but with so many SF spikes making it to courtyard and HoH, Harm can really make a difference. Defensively, water isn't as good as UG and doesn't have a spike skill like stoning but you gain Freezing Gust and Frozen burst which are great snares in general and to use in conjunction with the SH ele. As for that Weapon of Fury rit, I'd just scrap the whole thing and run a regular resto support with WoF as the elite. Although I would note after having ran WoF isn't not all that spectacular with an ES or P-Rage war, it works much better with skills like Cripslash, Eviscerate and BB sins.
harm is one of the worst things you can have vs. SF spike on king of the hill maps. a few spirit bonds and that ghostly is absolutely golden, harm only helps sf by making sf go through sb. very bad skill to have in HA, and with the guys this dude will play with i'm sure they'd all ball up right in there.

and water is almost always more effective than earth, as far as damage, defense, and snare all put together, but harder to play. that's why you don't see it in any fotw builds.

stop steering this poor guy in the 100% polar opposite wrong direction man.

Last edited by Gift3d; Nov 09, 2009 at 04:46 PM // 16:46..
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Old Nov 09, 2009, 05:10 PM // 17:10   #6
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Putting resilient weapon on the ghost is going to drop big fire damage (rodgort's, SF, etc) below SB anyway, not to mention harm also boost the armor of teammates that need to be on or around the alter and cannot be stripped. If you think water is better than UG defensively you obviously haven't played many of the shattering R/A face rollers lately.
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Old Nov 09, 2009, 06:42 PM // 18:42   #7
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Quote:
Originally Posted by Krill View Post
Putting resilient weapon on the ghost is going to drop big fire damage (rodgort's, SF, etc) below SB anyway, not to mention harm also boost the armor of teammates that need to be on or around the alter and cannot be stripped. If you think water is better than UG defensively you obviously haven't played many of the shattering R/A face rollers lately.
you don't use resilient on ghost vs. sf spike either.

and r/a's are a big joke, i'd probably roll a UG if i played with r3 pugs that got slaughtered by that kind of silly nonsense but i've really never been given a problem by that build before.

i mean, use 2 defensive aoe spells with 30 second recharge. maybe knock a melee down once. blind one frontline maybe 2, indirect and unreliable snares outside of relic running, and a spike skill. it's an extremely unreliable bar.

versus aoe blurred, 3 snares, big domoge spikes, snares with low recharge that you can count on in both relic and annihilation situations, and very fast recharging spells. you say what goes on who and when, much more control, much more going on, much more versatility.

oh and nobody should be on altar in koth besides melee. ever.
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Old Nov 09, 2009, 09:51 PM // 21:51   #8
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Quote:
Originally Posted by Krill View Post
I like this, Lol @ gifted, but I actually DID waste some time pugging this build. Fortunately they were rather patient and helped me tweak it a bit. What we came up with was hardly different from this build Krill posted. I'm going to roll further with that and tweak it some more, I would definitely go body blow on the axe warr for example, got adrenaline to burn so the DPS will be fine. Tips were really helpful thx for that. The rit bar sucked balls indeed and hardly made a difference.

Btw gifted ur holding me for an idiot I dont ball in Fire AoE and I do know PvP , I'm just not a big HA expert so hence I post, also cos my guildies are lazy and don't come up with builds, even though they want to HA really gladly. But ur right about the build, and I appreciate honest people even if they hurt . ES does need extra AoE damage, I personally always love it for backlining overzealous melee. Love warriors anyways since theyre so good at killing shit under pressure, that's also why I'm very reluctant to dropping the ES.

I personally won't go with ward against harm though I rather shove in another elite. The rit is enough extra defense. Rolling SF spike is shit easy so I don't have to spec against that, I even pulled it off with several randomways.

Last edited by bungusmaximus; Nov 09, 2009 at 10:06 PM // 22:06..
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Old Nov 10, 2009, 12:26 AM // 00:26   #9
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Well no you don't need to spec against SF spike or the occasional team with 2 SH's, it's easy to beat if you're not terrible and the hexways with mind blasters are also becoming less common. I know harm is long gone from the meta but I always loved the skill. MoI is nice too but I've just never really liked it much in HA, outside an omega spike build I'd take icy shackles, harm, maybe even water trident for some major laughs every time.
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Old Nov 10, 2009, 01:53 AM // 01:53   #10
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HA is all about getting to halls with two warriors, the game winning skills, and the most defense you can pack.
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Old Nov 10, 2009, 10:33 AM // 10:33   #11
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Water trident, hmm, tasty, that skill rocks balls when ppl use it right.
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Old Nov 13, 2009, 02:58 AM // 02:58   #12
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water eles achieve nothing other than spiking/snaring, need some real pressure from eles such as SH if you want to team whipe people

rit is a total waste, need some real resto skills

pd bar quite fail no shame

earth shaker + aoe = gg

devhammer is much better at linebacking
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Old Nov 17, 2009, 08:06 AM // 08:06   #13
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My experience playing HA as a warrior is that a good ele on the standard UG bar is extremely, extremely annoying.

Snares I can deal with, since nobody kites anyways.

That being said, I haven't played war in HA in ~4 months.
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